Todd Eckert
Resume

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Education

·         [2002 – 2006]       DigiPen Institute of Technology   Redmond, WA

o        Bachelor of Science in Real-Time Interactive Simulation with a Minor in Mathematics

 

Computer Skills

·         C/C++ Programming (7+ years)

·         Win32 Programming (6+ years)

·         Graphics Programming (4+ years)

·         DirectX Programming (4+ years)

·         Physics Programming (3+ years)

·         Socket Programming (2+ years)

·         Visual Basic Programming (2+ years)

·         C# Programming (1+ years)

·         Microsoft Word

·         Microsoft Excel

·        Microsoft Power Point

 

Professional Game Projects

·        Lord of the Rings Online: Shadows of Angmar

o       Primary responsibility is to maintain and extend the life of the AI and Combat Systems.

o       Working close with designers to drive, agree, and implement tasks to specification and on time.

 

DigiPen Game Projects

·         Resonation – Team_MM340

o        Resonation is a fast paced action packed first person shooter. Featuring a huge single player level and frantic run and gun multiplayer deathmatch.

o        Network/Architecture Programmer: Developed an architecture that is completely networked using Semi-Reliable UDP and message based communication between systems.

o        Physics Integration: Integrated the NovodeX physics engine for quick responsive collision detection and resolution.

 

·         Atmosphere – Genesis Games

o        Atmosphere is a 3D racing game that incorporates elements to change the properties of a player’s racer allowing him to take full advantage of the shortcuts and in a sense reach the goal faster.

o        AI Programmer:  Developed a state-machine based AI for decision making and a simple pathfinding algorithm to handle turns and direction resolution.

 

·         Ice Wars – Worthless Interactive – 2004 IGF Student Showcase Winner

o        Ice Wars is artic warfare at its best. 2D deformable terrain and tons of devastating weapons makes for a great action packed fun fest for everyone.

o        Audio Programmer: Implemented Direct Music for audio playback.

o        Level Editor Programmer: Using the already built graphics engine, I developed a user interface allowing the development of maps quickly and efficiently.

o        Network Programmer: Developed a client/server model using Direct Play.

 

Work Experience

·         [2006 – 20XX]       Turbine Inc.       Westwood, MA

o        Staff Game Systems Engineer

 

·         [2004 – 2006]       DigiPen Institute of Technology   Redmond, WA

o        Developer – [May 2005 – 2006]

o        Teacher / Teaching Assistant – [May 2004 – May 2006]