Todd Eckert
Resume
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Education · [2002 - 2006] DigiPen Institute of
Technology o Bachelor of Science in Real-Time Interactive Simulation o Minor in Mathematics
Computer Skills · C/C++ Programming (7+ years) · Win32 Programming (6+ years) · Graphics/DirectX Programming (4+ years) · Physics Programming (3+ years) · Socket Programming (2+ years) · C# Programming (2+ years) · Visual Basics Programming · Visual Studio 2003, 2005, 2008 · Microsoft Word · Microsoft Excel
Work Experience · [2006 present] Turbine
Inc. o Senior Game Systems Engineer · [2004
2006] DigiPen Institute
of Technology o Developer [May 2005 2006] o Teacher/TA [May 2004 May 2005]
Professional Projects · Lord of the Rings Online Mines of Moria Expansion [2007 2008] o Senior Game Systems Engineer o Primary Responsibility: Rewrite the combat pathway to allow a more robust and extendable system, and continue to maintain and extend the AI Systems. o Secondary Responsibilities: Provide detailed technical specs with accurate time estimates, work with designers on specifications of old and new systems, and to able to work in a team environment mentoring and being mentored. · Lord of the Rings Online [2006 2007] o Staff Game Systems Engineer o Primary Responsibility: Maintain and extend the AI Systems. o Secondary Responsibilities: Provide detailed technical specs with accurate time estimates, work with designers on specifications of old and new systems, and to able to work in a team environment mentoring and being mentored.
DigiPen Projects · Resonation o Team: MM340 o Resonation is a fast paced action packed first person shooter. Featuring a huge single player level and frantic run and gun multiplayer deathmatch. o Network/Architecture Programmer: Developed an architecture that is completely networked using Semi-Reliable UDP and message based communication between systems. o Physics Integration: Integrated the NovodeX physics engine for quick responsive collision detection and resolution. · Atmosphere o Team: Genesis Games o Atmosphere is a 3D racing game that incorporates elements to change the properties of a players racer allowing him to take full advantage of the shortcuts and in a sense reach the goal faster. o AI Programmer: Developed a state-machine based AI for decision making and a simple pathfinding algorithm to handle turns and direction resolution. · Ice Wars o Award: 2004 IGF Student Showcase Winner o Team: Worthless Interactive o Audio Programmer: Implemented Direct Music for audio playback. o Level Editor Programmer: Using the already built graphics engine, I developed a user interface allowing the development of maps quickly and efficiently. o Network Programmer: Developed a client/server model using Direct Play.
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