Todd Eckert

Resume

Home

 

 

Education

·          [2002 - 2006] DigiPen Institute of Technology   Redmond, WA

o        Bachelor of Science in Real-Time Interactive Simulation

o        Minor in Mathematics

 

Computer Skills

·          C/C++ Programming (7+ years)

·          Win32 Programming (6+ years)

·          Graphics/DirectX Programming (4+ years)

·          Physics Programming (3+ years)

·          Socket Programming (2+ years)

·          C# Programming (2+ years)

·          Visual Basics Programming

·          Visual Studio 2003, 2005, 2008

·          Microsoft Word

·          Microsoft Excel

 

 

Work Experience

·          [2006 – present]     Turbine Inc.          Westwood, MA

o        Senior Game Systems Engineer

·          [2004 – 2006]          DigiPen Institute of Technology      Redmond, WA

o        Developer – [May 2005 – 2006]

o        Teacher/TA [May 2004 – May 2005]

 

Professional Projects

·          Lord of the Rings Online – Mines of Moria Expansion [2007 – 2008]

o        Senior Game Systems Engineer

o        Primary Responsibility: Rewrite the combat pathway to allow a more robust and extendable system, and continue to maintain and extend the AI Systems.

o        Secondary Responsibilities: Provide detailed technical specs with accurate time estimates, work with designers on specifications of old and new systems, and to able to work in a team environment mentoring and being mentored.

·          Lord of the Rings Online      [2006 – 2007]

o        Staff Game Systems Engineer

o        Primary Responsibility: Maintain and extend the AI Systems.

o        Secondary Responsibilities: Provide detailed technical specs with accurate time estimates, work with designers on specifications of old and new systems, and to able to work in a team environment mentoring and being mentored.

 

 

DigiPen Projects

·          Resonation

o        Team: MM340

o        Resonation is a fast paced action packed first person shooter. Featuring a huge single player level and frantic run and gun multiplayer deathmatch.

o        Network/Architecture Programmer: Developed an architecture that is completely networked using Semi-Reliable UDP and message based communication between systems.

o        Physics Integration: Integrated the NovodeX physics engine for quick responsive collision detection and resolution.

·          Atmosphere

o        Team: Genesis Games

o        Atmosphere is a 3D racing game that incorporates elements to change the properties of a player’s racer allowing him to take full advantage of the shortcuts and in a sense reach the goal faster.

o        AI Programmer:  Developed a state-machine based AI for decision making and a simple pathfinding algorithm to handle turns and direction resolution.

·          Ice Wars

o        Award: 2004 IGF Student Showcase Winner

o        Team: Worthless Interactive

o        Audio Programmer: Implemented Direct Music for audio playback.

o        Level Editor Programmer: Using the already built graphics engine, I developed a user interface allowing the development of maps quickly and efficiently.

o        Network Programmer: Developed a client/server model using Direct Play.