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Education · [2002 – 2006] DigiPen Institute of Technology Redmond, WA o Bachelor of Science in Real-Time Interactive Simulation with a Minor in Mathematics
Computer Skills · C/C++ Programming (7+ years) · Win32 Programming (6+ years) · Graphics Programming (4+ years) · DirectX Programming (4+ years) · Physics Programming (3+ years) · Socket Programming (2+ years) · Visual Basic Programming (2+ years) · C# Programming (1+ years) · Microsoft Word · Microsoft Excel · Microsoft Power Point
Professional Game Projects · Lord of the Rings Online: Shadows of Angmar o Primary responsibility is to maintain and extend the life of the AI and Combat Systems. o Working close with designers to drive, agree, and implement tasks to specification and on time.
DigiPen Game Projects · Resonation – Team_MM340 o Resonation is a fast paced action packed first person shooter. Featuring a huge single player level and frantic run and gun multiplayer deathmatch. o Network/Architecture Programmer: Developed an architecture that is completely networked using Semi-Reliable UDP and message based communication between systems. o Physics Integration: Integrated the NovodeX physics engine for quick responsive collision detection and resolution.
· Atmosphere – Genesis Games o Atmosphere is a 3D racing game that incorporates elements to change the properties of a player’s racer allowing him to take full advantage of the shortcuts and in a sense reach the goal faster. o AI Programmer: Developed a state-machine based AI for decision making and a simple pathfinding algorithm to handle turns and direction resolution.
· Ice Wars – Worthless Interactive – 2004 IGF Student Showcase Winner o Ice Wars is artic warfare at its best. 2D deformable terrain and tons of devastating weapons makes for a great action packed fun fest for everyone. o Audio Programmer: Implemented Direct Music for audio playback. o Level Editor Programmer: Using the already built graphics engine, I developed a user interface allowing the development of maps quickly and efficiently. o Network Programmer: Developed a client/server model using Direct Play.
Work Experience · [2006 – 20XX] Turbine Inc. Westwood, MA o Staff Game Systems Engineer
· [2004 – 2006] DigiPen Institute of Technology Redmond, WA o Developer – [May 2005 – 2006] o Teacher / Teaching Assistant – [May 2004 – May 2006]
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